Apex Legends is back on top of the battle royale world after months of hardship. It took two seasons for Respawn Entertainment to win back players and acquire new ones.
An Incredible Start
Apex Legends started with a big bang during it’s initial release. The game hit 50 million players in just 28 days. However, problems started to loom over. First of all, the hacking problem was rampant in the game. Respawn Entertainment and EA were cornered with this problem for months. The second problem was the number of bugs in the game. Some of them was as serious as the instant death of a player. But maybe the most problematic thing was the game’s content. Respawn Entertainment is a team-based, hero shooter Battle Royale. It has a lot of elements from many different gaming genres. However, over the first months, we have seen players drop the game because the content was not fresh enough, and this is largely due to standards that Fortnite set with their weekly updates.
Season 3 Was The Turning Point
Apex Legends has officially hit 70 Million players worldwide! We are constantly so humbled and thankful for all of your support. ❤ pic.twitter.com/GUn1AabqC8
— Apex Legends (@PlayApex) October 29, 2019
Apex Legends Reached 70 Million Players
Apex Legends managed to win players over in a very hard genre. As we all know, Battle Royale games are down to personal choice. For example, a realistic shooter like PUBG may not appeal to a Fortnite player. But Apex Legends managed to achieve this historical 70 million players mark, even though they have entered the genre much later.
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